tribal = {
	tb_cr_western_stable_1 = {
		desc = tb_cr_western_stable_desc
		potential = {
			OR = {
				culture_group = north_germanic
				culture_group = central_germanic
				culture_group = west_germanic
				culture_group = celtic
				culture_group = latin
				culture_group = iberian
				has_building = tb_cr_western_stable_1
				has_building = tb_cr_western_stable_2
				has_building = tb_cr_western_stable_3
				has_building = tb_cr_western_stable_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		trigger = {
			TECH_CAVALRY = 0
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		prestige_cost = 100
		build_time = 365
		light_cavalry = 5
		ai_creation_factor = 101
		extra_tech_building_start = 0.8
	}

	tb_cr_western_stable_2 = {
		desc = tb_cr_western_stable_desc
		potential = {
			OR = {
				culture_group = north_germanic
				culture_group = central_germanic
				culture_group = west_germanic
				culture_group = celtic
				culture_group = latin
				culture_group = iberian
				has_building = tb_cr_western_stable_1
				has_building = tb_cr_western_stable_2
				has_building = tb_cr_western_stable_3
				has_building = tb_cr_western_stable_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		trigger = {
			TECH_CAVALRY = 0
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		upgrades_from = tb_cr_western_stable_1
		prestige_cost = 200
		build_time = 547
		light_cavalry = 5
		ai_creation_factor = 100
		convert_to_castle = ca_stable_1
		convert_to_city = ct_cr_western_stable_1
		extra_tech_building_start = 0.8
	}

	tb_cr_western_stable_3 = {
		desc = tb_cr_western_stable_desc
		potential = {
			OR = {
				culture_group = north_germanic
				culture_group = central_germanic
				culture_group = west_germanic
				culture_group = celtic
				culture_group = latin
				culture_group = iberian
				has_building = tb_cr_western_stable_1
				has_building = tb_cr_western_stable_2
				has_building = tb_cr_western_stable_3
				has_building = tb_cr_western_stable_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		trigger = {
			TECH_CAVALRY = 0
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		upgrades_from = tb_cr_western_stable_2
		prestige_cost = 300
		build_time = 730
		light_cavalry = 5
		ai_creation_factor = 99
		extra_tech_building_start = 0.8
	}

	tb_cr_western_stable_4 = {
		desc = tb_cr_western_stable_desc
		potential = {
			OR = {
				culture_group = north_germanic
				culture_group = central_germanic
				culture_group = west_germanic
				culture_group = celtic
				culture_group = latin
				culture_group = iberian
				has_building = tb_cr_western_stable_1
				has_building = tb_cr_western_stable_2
				has_building = tb_cr_western_stable_3
				has_building = tb_cr_western_stable_4
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		trigger = {
			TECH_CAVALRY = 0
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		upgrades_from = tb_cr_western_stable_3
		prestige_cost = 400
		build_time = 1095
		light_cavalry = 5
		ai_creation_factor = 98
		convert_to_castle = ca_stable_2
		convert_to_city = ct_cr_western_stable_2
		extra_tech_building_start = 0.8
	}
}

city = {
	ct_cr_western_stable_1 = {
		desc = ct_cr_western_stable_desc
		potential = {
			OR = {
				culture_group = north_germanic
				culture_group = central_germanic
				culture_group = west_germanic
				culture_group = celtic
				culture_group = latin
				culture_group = iberian
				has_building = ct_cr_western_stable_1
				has_building = ct_cr_western_stable_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		trigger = {
			TECH_CITY_CONSTRUCTION = 0
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		gold_cost = 100
		build_time = 365
		light_cavalry = 35
		ai_creation_factor = 89
		extra_tech_building_start = 0.8
	}

	ct_cr_western_stable_2 = {
		desc = ct_cr_western_stable_desc
		potential = {
			OR = {
				culture_group = north_germanic
				culture_group = central_germanic
				culture_group = west_germanic
				culture_group = celtic
				culture_group = latin
				culture_group = iberian
				has_building = ct_cr_western_stable_1
				has_building = ct_cr_western_stable_2
			}
		}
		is_active_trigger = {
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		trigger = {
			TECH_CITY_CONSTRUCTION = 0
			ROOT = {
				OR = {
					culture_group = north_germanic
					culture_group = central_germanic
					culture_group = west_germanic
					culture_group = celtic
					culture_group = latin
					culture_group = iberian
				}
			}
		}
		prerequisites = { ct_wall_1 }
		upgrades_from = ct_cr_western_stable_1
		gold_cost = 120
		build_time = 547
		light_cavalry = 45
		ai_creation_factor = 88
		extra_tech_building_start = 2.2
	}
}
